This is an article I wrote in tandem with a lunch-hour presentation for my work (which was then cancelled due to COVID). If you’re in a hurry, you can get a quick overview from my slides. I’ll assume you’re familiar with unit-testing as a concept (see the slides for a bit of a refresher) and just want a quick overview of useful tools available in Python.
When defining neural networks, even in a framework as concise as Keras, you often find yourself writing far too much gumpf.
While working on this blog, I wanted to add Slack-style named emoji.
Eventually, I realised Pandoc already has Slack emoji support 🎉, but only after I’d already made my own 🤦♀️. Then I found out Pandoc doesn’t seem to have
:woman-facepalming:, so it’s a damn good thing I did 😳.
This guide was originally written for people taking the CS324 Computer Graphics course wishing to compile the Linux OpenGL lab code or their own coursework on a Windows machine. However, you may find it useful if you’re trying to build cross-platform OpenGL apps with C++ on Windows. The original PDF is available here, but this web version is easier to follow and features a few minor corrections and readability enhancements.
This is a small guide I wrote for Warwick Game Design to get people started with C++ game development with SFML on whatever platform they prefer. Provided that platform is Windows, OS X or Linux. Hopefully it won’t take too much time to get through – if you have any trouble, feel free to email me. If you find any problems or confusing sections please let me know – I wrote it in one sitting, so there are bound to be mistakes.